ION Shift
ION Shift delivers fast, high-stakes gameplay with precision controls and a unique sandbox-style approach to combat arenas
ION Shift on Steam →We help indie developers pick the right niche, prepare picth for publisher, get onto Xbox, PlayStation and Nintendo, and read their numbers like a publisher would. Everything we recommend, we've already done — on our own games.
Before you build more, know if it'll sell.
Sometimes the honest answer is "the niche won't support this game as it is." We'd rather tell you that at step one than after your Steam page is live.
We look at what you've built so far: mechanics, scope, current state.
A written report on the niche and the market, plus concrete next steps for development.
Where mechanics, scope or positioning should shift to match what the market actually wants — without losing what makes your game yours.
Pages built and tuned to turn traffic into wishlists: Steam page audit, Tags, Capsule art, Trailer review, Screenshots.
The niche, sizing and comparable-title data a publisher will ask for first.
→Your numbers and store data, structured into a deck a publisher can actually follow.
→A finished, send-ready package — market report, deck and Steam data in one place.
ION Shift delivers fast, high-stakes gameplay with precision controls and a unique sandbox-style approach to combat arenas
ION Shift on Steam →
A dark fantasy co-op roguelike with visceral first-person combat inspired by Souls-likes and Dark Messiah.
Bound to Die on Steam →Our studio provides game porting services to Xbox, PlayStation, and Nintendo Switch consoles. We have experience porting games built with Unity and Unreal Engine.
ION Shift delivers fast, high-stakes gameplay with precision controls and a unique sandbox-style approach to combat arenas
View on Steam →
A Spacey Classic Point and Click Adventure for All!
View on Steam →
Gather the remains of a dying space station to build a cozy home for the last cat in the universe.
View on Steam →ElectroSoul is run by people who've worked inside some of the biggest studios in the industry — and inside a small one that had to figure out how to compete without their resources.

20+ years in the games industry.
Concept, mid-development, ready to launch, or already live and looking to port — we'll tell you honestly what we see.
eugene@electrosoul.games